Friday, May 11, 2012

Pirate101 Classes Reviewed





Pirate101 class reviews. P101 is fast approaching and the question is....Who do you want to be?
             
#5- The Musketeer Class

                        Difficulty: 5   Versatility:4   Power:3

The musketeers are supposed to be the snipers of the game. They use long ranged weapons and have the ability to set 'traps'. What this means is that they can place obstacle to hinder opponents. In essence,the Musketeers are a utility school and will be played with a tower-defense mindset. Comparable to Myth or Balance in Wizard101. The problem is their pathetic health and swordplay options. I predict this will be a much harder sect to master but due to the uniqueness of play it probably has the greatest potential of all the schools. Masterable by the few, annoying to most.


Special Power: Trap Setting




#4- The WitchDoctor Class

                                   Difficulty: 4   Versatility:5   Power:4

Witch doctors are the magic element in Pirate101. This class will be seized by folks who haven't quite had their fill of Wizard. This is another aide/utility school using indirect approaches in combat. They summon like myth, they weaken like balance and they drain health like death. This class is even less straight forward then the musketeers. However, it has the widest array of uses and possibilities. There are many ways to use this class. 


Special Power: Summoning

                   


#3- The Privateer Class

                   Difficulty: 3   Versatility:2   Power:3



Our last indirect approach class is the Privateer class. Privateers are mostly suited for......supervising. They can have larger numbers of crew and companions then any other class and they are the only principal healing group in the game. This will be instantly popular because of its simplicity and the fact that this class is in-charge by default. There is something appealing about being in control. 


Special Power: Healing







#2- The Buccaneer Class

                                      Difficulty: 1   Versatility:1   Power:5

The Buccaneers lack the beat-around-the-bush mentalities of the other classes. It's a very simple swing and ask questions later mindset. This is the easiest class in the game to master. The pro's are as follows: Largest weapons, toughest armor and blade storm. this means that your character will get extra attack moves for each defeated opponent. This means your player has the ability to move unlimited amounts per turn as long as he keeps killing something. Not a bad skill in my opinion. 


Special Power: Beserk Mode-"Blade Storm"






#2- The Swashbuckler Class

                                     Difficulty: 2   Versatility:5   Power:4

This is the best class in the game. They overcome were others fail. They are the fast melee users in the game. They swoop in like birds of prey, dispatch of their opponents with swords and are merrily along their way. They also have the only confirmed Area of Effect attack spell. (For you non-gamers out there this means they can hit several bad guys at the same time). So far, this is the closest to a rouge class as seen in other popular mmo's. It is the rapid timing, and overall image behind this class, that has convinced me to join it upon official release. Stay tuned for more details.

Special Power: AoE-"Dance of Steel"      



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